1/4/2024 0 Comments ...a personal nightmare game![]() ![]() ![]() The game's palette is quite varied, but it can be noticed a certain predisposition to the combination of opaque colors with dull pastels. This had a massive impact on the title's focus, where the already heavy atmosphere would increase significantly in the presence of its multimedia resources. Personal Nightmare was the first to receive these changes, so players were able to enjoy a 16-bit submission. With the advent of more powerful consoles like the Commodore, Horror Soft saw the possibility of exploiting the audiovisual part of its titles. With a limited inventory and the constant obligation to make the right decisions, the experience does not fail to be overwhelming from its very mechanics. Furthermore, the game is based on writing and choosing correctly between various dialogues and solving puzzles. The imposed limit of 4 days creates pressure on the player and traps him in a constant race against the clock. First of all, there is a day and night real-time system. It also features a lot of components that the user has to be aware of if he wants to survive the adventure. The gameplay of the release is quite dynamic. On the other hand, the protagonist only has four days to achieve this feat. The objective is to eliminate all of them and confront the devil. At the very beginning, the player is given the premise that the devil attacked his neighborhood and began to possess its inhabitants. The game is the direct forerunner of two Elvira-based installments, which are Elvira: Mistress of the Dark and Elvira II: The Jaws of Cerberus.ĭespite not having a specific plot, the game has a clear focus. The title was released for the Amiga, Atari ST, and MS-DOS. Personal Nightmare is a horror game developed and published by Horror soft in 1989.
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